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Generate component with prompt

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edit this code heavily but dont change the logic and its input output style strictly, but change the variables name, names of functions, order of their definition, make code clean, indentations : #include <iostream> #include <string> #include <cstring> #include <sstream> #include <list> #include <bits/stdc++.h> #include <vector> #include <algorithm> #include <iterator> #include <minisat/core/Solver.h> using namespace std; string replacestring(string allVertices, const string& toReplace, char withCh) { for(char c: toReplace) { size_t found = allVertices.find(c); while (found != string::npos) { allVertices[found] = withCh; found = allVertices.find(c, found+1); } } return allVertices; } vector<string> split(const string& str, char delimiter) { vector<string> result; stringstream ss(str); string token; while (getline(ss, token, delimiter)) { result.push_back(token); } return result; } class Graph { private: vector<int> *adjacentList; public: Graph() : adjacentList(nullptr){} ~Graph() { for(vector<int>::size_type i = 0; i < adjacentList->size() + 1; ++i) { adjacentList[i].clear(); } delete[] adjacentList; } void setVector(int n) { adjacentList = new vector<int>[n]; } bool addEdges(int vertex1, int vertex2) { for(unsigned int i = 0; i < adjacentList[vertex1].size();++i) { if(adjacentList[vertex1][i] == vertex2) { return false; break; } } adjacentList[vertex1].push_back(vertex2); adjacentList[vertex2].push_back(vertex1); return true; } }; vector<int> vertex_coversat(int size,int k, vector<int> Vertices) { Minisat::Solver solver; vector<vector<Minisat::Lit>> x(size); vector<int> first; vector<int> last; for(unsigned int i = 0; i < size; ++i) { for(unsigned int j = 0; j < k; ++j) { Minisat::Lit li = Minisat::mkLit(solver.newVar()); x[i].push_back(li); } } for(unsigned int i = 0; i < k; ++i) { Minisat::vec<Minisat::Lit> li; for(unsigned int j = 0; j < size; ++j) { li.push(x[j][i]); } solver.addClause(li); li.clear(); } for(unsigned int i = 0; i < size; ++i) { for(unsigned int j = 0; j < k - 1; j++) { for(unsigned int q = j+1 ; q < k; ++q) { solver.addClause(~x[i][j],~x[i][q]); } } } for(unsigned int i = 0; i < k; ++i) { for(unsigned int j = 0; j < size - 1; ++j) { for(unsigned int q = j + 1 ; q < size ; ++q) { solver.addClause(~x[j][i],~x[q][i]); } } } for(unsigned int i = 0; i < Vertices.size(); ++i) { if( i % 2 == 0) { first.push_back(Vertices[i]); } else { last.push_back(Vertices[i]); } } for (unsigned int i = 0; i < first.size(); ++i) { Minisat::vec<Minisat::Lit> li; for (unsigned int j = 0; j < k; ++j) { li.push(x[first[i]][j]); li.push(x[last[i]][j]); } solver.addClause(li); li.clear(); } bool sat = solver.solve(); if (sat) { vector<int> answer; for (unsigned int i = 0; i < size; i++) { for (int j = 0; j < k; ++j) { if (Minisat::toInt(solver.modelValue(x[i][j])) == 0) { answer.push_back(i); } } } return answer; } else { return {-1}; } } Graph g; int main(int argc, char** argv) { string input; string command; string operation; int verticeSize = 0; int size = 0; while(!cin.eof()) { try { getline(cin,input); if(input.empty()) { continue; } istringstream data(input,istringstream::in); data >> command; if(command.compare("V") == 0) { data >> operation; verticeSize = stoi(operation); try{ if(verticeSize <= 1) { throw runtime_error("Invalid input"); } size = verticeSize + 1; g.setVector(size); } catch(exception& e) { cerr << "Error:" << e.what() <<endl; } } else if(command.compare("E") == 0) { string edges; bool flag1 = true; data >> operation; for(unsigned int i = 0; i < operation.length();i++) { if(operation[i] == '<') { i++; string edge_1 = ""; string edge_2 = ""; while(operation[i]!= ',' && operation[i] !='>' ) { edge_1+=operation[i]; i++; } if(operation[i] == ',') { i++; while(i < operation.length() && operation[i] !='>') { edge_2+=operation[i]; i++; } } int vertex_1 = stoi(edge_1); int vertex_2 = stoi(edge_2); if(verticeSize == 0) { cerr << "Error: Enter total vertices"<<endl; g.setVector(0); break; } else if(vertex_1 > verticeSize or vertex_2 > verticeSize or vertex_1 == vertex_2 or vertex_1<1 or vertex_2 < 1) { verticeSize = 0; g.setVector(0); break; } else { bool flag = g.addEdges(vertex_1,vertex_2); if(!flag) { verticeSize = 0; g.setVector(0); break; } } } } edges = replacestring(operation,"{",' '); edges = replacestring(edges,"}",' '); edges = replacestring(edges,"<",' '); edges = replacestring(edges,">",' '); vector<string> vertices = split(edges,','); vector<int> intVertices; for(const string& vertice:vertices) { intVertices.push_back(stoi(vertice)); } for(unsigned int i = 0 ; i < intVertices.size(); i += 2) { if(i%2 == 0) { if((intVertices[i] > verticeSize || intVertices[i + 1] > verticeSize) || (intVertices[i] == intVertices[i+1]) || (intVertices[i] <= 0 || intVertices[i+1] <= 0)) { flag1 = false; cerr<<"Error: Invalid Input"<<endl; break; } } } if(flag1) { int low = 1; int high = size; vector<int> answer; vector<int> finalAnswer; while(low<=high) { int k = floor((low+high)/2); answer = vertex_coversat(size,k,intVertices); vector<int> tmp(answer.size(), -1); bool flag = equal(answer.begin(),answer.end(),tmp.begin()); if(!flag) { high = k - 1; finalAnswer.clear(); finalAnswer = answer; } else { low = k + 1; } } sort(finalAnswer.begin(),finalAnswer.end()); for(int v2: finalAnswer) { cout<< v2 << " "; } cout<<"\n"; } } } catch(...) { cerr<<"Error: Invalid input"<<endl; } } return 0; }

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hi

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modal registration window

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modal registration window

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Code labs.perplexity.ai

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Code labs.perplexity.ai

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Labs.perplexity.ai

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a 3D bin packing algorithm

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give me an NFT market

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give me a dashboard

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make new page with html & css & js make at the top of center of screen text called Friends List: and after this text keep a space fields future friends and after that make button called invite friend when click this button copy this link https://t.me/MiniXApp_Bot/start/referal=cJx3Az , and return message when click , wity green success message , your referral link copied ✓

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tailwind what's inter.className

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I want my components to be black with white font text. Include a navbar and a login butting too. You are creating a Uniswap style UI that must be 100% complete

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render it

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give me a chat bot application